Tìm hiểu về Event Loop, Callbacks, Promises và Async/ Await trong Javascript
Introduction
In the early days of internet, websites often just consisted static data with simple features in HTML page. However, Nowarday that web applications have become more interactive, dynamic and complex, it has become increasingly neccessary to do intensive operative like make network requests to retrive API data. To handle these operations in JS, a developer must use asynchronous programming techniques.
Since Javascript is a single-threaded programming language with a synchronous execution model that processes one operation after another, it can only process one statement per a time (different from multiple-thread which process many statements per time by utilizing ability of CPU). However, an action like requesting data from API can take an undeterminate amount of time, depending on the size of data being requested, the speed of the network connection, and other factors. if API calls were performed in a asynchronous manner, the browser would not be able to handle any user input, like scrolling, clicking button, typing keyboard until that operation completes. This is known blocking.
In order to prevent blocking behavior, the browser environment has many Web APIs that Javascript can access that are asynchronous operations are being processed.
As a javascript developer, you need to know how to work with asynchronous Web APIs and handle the response or error of those operations. In this article, you will learn about the event loop, the original way of dealing with asynchronous behavior through callbacks, the updated ECMA Javascript 2015 | ES6 addition of promises, and the modern practice of using async/await
.
Note: This article is focused on client-side javascript in browser environment. The same concepts are generally true in Node.js environment, but with Node.js use its own C++ APIs as opposed to the browser's Web APIs
The Event Loop
This section will explain how JS handles asynchronous code with the event loop. It will first run through a demonstration of the event loop at work, and will then explain the two elements of the event loop: the stack and the queue.
Javascript code that does not use any asynchronous Web APIs will execute in a asynchronous manner- one at a time, sequentially. This is demonstrated by this example code that calls three functions that each print a number to console:
function first(){ console.log(1); } function second(){ console.log(2); } function third(){ console.log(3); }
In this code, we defined three function that print numbers with console.log()
Next, write calls to the functions:
first(); second(); third();
You try guessing what will the output?
The output will be based on the order the functions were called - first()
, second()
, and then third()
.
1 2 3
When an asynchornous Web APIs is used, the relues become more complicated. A built-in API that you can test this with setTimeout()
, which sets a timer and performs an action after a specified amount of time. setTimeout()
needs to be asynchronous, otherwise the entire browser would remain frozen during the waiting, which would result in a poor user experience.
Add setTimeout()
to the second
function to simulate an asynchornous request:
// Define three example functions, but one of them contains asynchronous code function first() { console.log(1) } function second() { setTimeout(() => { console.log(2) }, 0) } function third() { console.log(3) }
setTimeout()
takes two arguments: the first argument is the function will run asynchornous, and the other one is amount of time will run await before calling that functions. In this code, we wrapped console.log()
in an anonymous function and passed it to setTimeout()
, then the function to run after 0
milliseconds.
Now call the functions as we did before:
// Execute the functions first(); second(); third();
We might expect with a setTimeout()
set to 0
that running these three functions would still result in the numbers being printed in sequential order. But because it is asynchronous, the function with the timeout will be printed last:
1 3 2
We set the timeout to wheter zero seconds or five minutes will no difference- the console.log()
called by asynchronous code will execute after the synchronous top-level functions. This happens because the Javascript host environment, in this case the browser, uses a concept called the event loop to handle concurrency, or parallel events. Since Javascript can only execute one statement at a time, it needs the event loop to be informed of when to execute which specific statement. The event loop handles this with the concepts of stack and queues.
Stack
The stack, or call stack, holds the state of what function is currently running by order. If you are unfamiliar with the concept of a stack, you can imagine it as an array with "Last in, first out"(LIFO) properties, meaning you can only add or remove items from the end of the stack. Javacsript will run the current frame (or function call in a specific environment) in the stack, then remove it and move on to the next one.
For example only containing synchronous code, the browser handles the execution in the following order :
- Add
first()
to the stack, runfirst()
which logs1
to the console, removefirst()
from the stack. - Add
second()
to the stack, run second() which logs2
to the console, removesecond()
from the stack. - Add
third()
to the stack, runthird()
which logs 3 to the console, removethird()
from the stack.
The second example with setTimout looks like this:
- Add
first()
to the stack, runfirst()
which logs1
to the console, removefirst()
from the stack. - Add
second()
to the stack, runsecond()
.- Add
setTimeout()
to the stack, run thesetTimeout()
Web API which starts a timer and adds to the anonymous function to the queue, removesetTimeout()
from the stack.
- Add
- Remove
second()
from the stack. - Add
third()
to the stack, runthird()
which logs3
to the console, removethird()
from the stack. - The event loop checks the queue for any pending messages and finds the anonymous function from
setTimeout()
, adds the function to the stack which logs2
to the console, then removes it from the stack.
Using setTimeout()
, an asynchronous Wen API, introduces the concept of the queue, which this tutorial will cover next.
Queue
The queue, also referred to as message queue or task queue, is a awaiting area for funcitons. Whenever the call stack is empty, the event loop will check the queue for any waiting messages, starting from the oldest message. Once it finds one, it will add it to the stack, which will execute the function in the message.
In the setTimeout()
example, the anonymous function runs immediately after the rest of the top-level execution, sunce the timer was set to 0
second. It's important to remember that the timer does not mean that code will execute in exactly 0
second or whatever the specificed time is, but that it will add the anonymous function to the queue in the amount of time. The queue system exists because if the timer were to add the anonymous function directtly to the stack when the timer finishes, it would interrupt whatever function is currently running, which could have unintended or unpredictable effects.
Note: There is also queue called the job queue or microtask queue that handles promises. Microtaks like promises are handled at a higher priority than microtasks like
setTimeout()
.
Now you know the event loop uses the stack and queue to handle the execution order of code. The next task is to figure out how to control the order of execution in your code. To do this, you will first learn about the origin way to ensure asynchronous code is handled correctly by the event loop: callback function()
Callback Function
In the setTimeout()
example, the function with the timeout ran after everything in the main top-level execution context. But if you wanted to ensure one of the functions, like the third
function ran after the timeout
, then you would have to use asynchronous coding methods. The timeout here represent an asynchronous API call that contains data. You want to work with the data from the API call, but you have to make sure the data is return first.
The original solution to dealing with this problem is using callback functions. Callback functions do not have special syntax; they are just a function that has been passed as an argument to another function. The function that takes another function as an argument is called a higher-order function. According to this definition, any function can become a callback function if it is passed as an argument. Callbacks are not asynchronous by nature, but can be used for asynchronous purposes.
Here is a syntactic code example of a higher-order function and a callback:
//Create a callback function function injectMeANumber(num){ console.log(`I received ${num}`) } //Create HOF function higherOrderFunction(cb){ let a = "callback me" ; cb(a) } //Pass a function to exec program higherOrderFunction()
In this code, we define a callback function named injectMeANumber
with an argument is number typeefine a higherOrderFunction
with an argument is callback
,and pass injectMeANumber
as a callback
to higherOrderFunction
.
Running this code will give the following:
//Output callback me
Let’s go back to the first, second, and third functions with setTimeout. This is what you have so far:
function first() { console.log(1) } function second() { setTimeout(() => { console.log(2) }, 0) } function third() { console.log(3) }
The task is to get the third function to always delay execution until after the asynchronous action in the second function has completed. This is where callbacks come in. Instead of executing first, second, and third at the top-level of execution, you will pass the third function as an argument to second. The second function will execute the callback after the asynchronous action has completed.
Here are the three functions with a callback applied:
// Define three functions function first() { console.log(1); } function second(cb){ setTimeout(()=>{ console.log(2); cb(); },0]) } function third() { console.log(3); }
Now, execute first and second, then pass third as an argument to second:
first(); second(third);
After running this code block, you will receive the following output:
//Output 1 2 3
First 1 will print, and after the timer completes (in this case, zero seconds, but you can change it to any amount) it will print 2 then 3. By passing a function as a callback, you’ve successfully delayed execution of the function until the asynchronous Web API (setTimeout) completes.
The key takeaway here is that callback functions are not asynchronous—setTimeout is the asynchronous Web API responsible for handling asynchronous tasks. The callback just allows you to be informed of when an asynchronous task has completed and handles the success or failure of the task.
Now that you have learned how to use callbacks to handle asynchronous tasks, the next section explains the problems of nesting too many callbacks and creating a “pyramid of doom.”
Nested Callbacks and the Pyramid of Doom
Callback functions are an effective way to ensure delayed execution of a function until another one completes and returns with data. However, due to the nested nature of callbacks, code can end up getting messy if you have a lot of consecutive asynchronous requests that rely on each other. This was a big frustration for JavaScript developers early on, and as a result code containing nested callbacks is often called the “pyramid of doom” or “callback hell.”
Here is a demonstration of nested callbacks:
function callbackHell(){ setTimeout(()=> { console.log(1) setTimeout(() => { console.log(2) setTimeout(() => { console.log(3) },500) },500) },500) }
In this code, each new setTimeout
is nested inside a higher order function, creating a pyramid shape of deeper and deeper callbacks. Running this code would give the following:
//Output 1 2 3
In practice, with real world asynchronous code, this can get much more complicated. You will most likely need to do error handling in asynchronous code, and then pass some data from each response onto the next request. Doing this with callbacks will make your code difficult to read and maintain.
Here is a runnable example of a more realistic “pyramid of doom” that you can play around with:
// Example asynchronous function function asynchronousRequest(args, callback) { // Throw an error if no arguments are passed if (!args) { return callback(new Error('Whoa! Something went wrong.')) } else { return setTimeout( // Just adding in a random number so it seems like the contrived asynchronous function // returned different data () => callback(null, {body: args + ' ' + Math.floor(Math.random() * 10)}), 500, ) } } // Nested asynchronous requests function callbackHell() { asynchronousRequest('First', function first(error, response) { if (error) { console.log(error) return } console.log(response.body) asynchronousRequest('Second', function second(error, response) { if (error) { console.log(error) return } console.log(response.body) asynchronousRequest(null, function third(error, response) { if (error) { console.log(error) return } console.log(response.body) }) }) }) } // Execute callbackHell()
In this code, you must make every function account for a possible response
and a possible error
, making the function callbackHell
visually confusing.
Running this code will give you the following:
Output First 9 Second 3 Error: Whoa! Something went wrong. at asynchronousRequest (<anonymous>:4:21) at second (<anonymous>:29:7) at <anonymous>:9:13
This way of handling asynchronous code is difficult to follow. As a result, the concept of promises was introduced in ES6. This is the focus of the next section.
Promises
A promise represents the completion of an asynchronous function. It is an object that might return a value in the future. It accomplishes the same basic goal as a callback function, but with many additional features and a more readable syntax. As a JavaScript developer, you will likely spend more time consuming promises than creating them, as it is usually asynchronous Web APIs that return a promise for the developer to consume. This tutorial will show you how to do both.
Creating a promise
You can initialize a promise with the new Promise
syntax, and you must initialize it with a function. The function that gets passed to a promise has resolve
and reject
parameters. The resolve
and reject
functions handle the success and failure of an operation, respectively.
Write the following line to declare a promise:
// Initialize a promise const promise = new Promise((resolve, reject) => {})
If you inspect the initialized promise in this state with your web browser’s console, you will find it has a pending
status and undefined
value:
Output __proto__: Promise [[PromiseStatus]]: "pending" [[PromiseValue]]: undefined
So far, nothing has been set up for the promise, so it’s going to sit there in a pending state forever. The first thing you can do to test out a promise is fulfill the promise by resolving it with a value:
const promise = new Promise((resolve, reject) => { resolve('You promised') })
Now, upon inspecting the promise, you’ll find that it has a status of fulfilled, and a value set to the value you passed to resolve:
Output __proto__: Promise [[PromiseStatus]]: "fulfilled" [[PromiseValue]]: "You promised"
As stated in the beginning of this section, a promise is an object that may return a value. After being successfully fulfilled, the value goes from undefined
to being populated with data.
A promise can have three possible states: pending, fulfilled, and rejected. - Pending : Initial state before resolved or rejected. - Fulfilled : Successful operation, promise has resolved. - Rejected : Failed operation, promise has rejected.
After being fulfilled or rejected, a promise is settled.
Now that you have an idea of how promises are created, let’s look at how a developer may consume these promises.
Consuming a Promise
The promise in the last section has fulfilled with a value, but you also want to be able to access the value. Promises have a method called then that will run after a promise reaches resolve in the code. then will return the promise’s value as a parameter.
This is how you would return and log the value of the example promise:
promise.then(res => console.log(res))
The promise you created had a [[PromiseValue]] of We did it!. This value is what will be passed into the anonymous function as response:
//Output You promised
So far, the example you created did not involve an asynchronous Web API—it only explained how to create, resolve, and consume a native JavaScript promise. Using setTimeout, you can test out an asynchronous request.
The following code simulates data returned from an asynchronous request as a promise:
const promise = new Promise((resolve, reject) => { setTimeout(() => { let result = "Time up"; resolve(result) },2000) }) //log the result promise.then(res => console.log(res))
Using the then
syntax ensures that the response
will be logged only when the setTimeout
operation is completed after 2000
milliseconds. All this is done without nesting callbacks.
// Chain a promise promise .then((firstResponse) => { // Return a new value for the next then return firstResponse + ' And chaining!' }) .then((secondResponse) => { console.log(secondResponse) })
The fulfilled response in the second then will log the return value:
//Output Resolving an asynchronous request! And chaining!
Since then can be chained, it allows the consumption of promises to appear more synchronous than callbacks, as they do not need to be nested. This will allow for more readable code that can be maintained and verified easier.
Error Handling
So far, you have only handled a promise with a successful resolve
, which puts the promise in a fulfilled
state. But frequently with an asynchronous request you also have to handle an error—if the API is down, or a malformed or unauthorized request is sent. A promise should be able to handle both cases. In this section, you will create a function to test out both the success and error case of creating and consuming a promise.
This getUsers
function will pass a flag to a promise, and return the promise:
function getUsers(onSuccess) { return new Promise((resolve, reject) => { setTimeout(() => { // Handle resolve and reject in the asynchronous API }, 1000) }) }
Set up the code so that if onSuccess
is true
, the timeout will fulfill with some data. If false, the function will reject with an error:
function getUsers(onSuccess) { return new Promise((resolve, reject) => { setTimeout(() => { // Handle resolve and reject in the asynchronous API if (onSuccess) { resolve([ {id: 1, name: 'Jerry'}, {id: 2, name: 'Elaine'}, {id: 3, name: 'George'}, ]) } else { reject('Failed to fetch data!') } }, 1000) }) }
For the successful result, you return Object that represent sample user data.
In order to handle the error, you will use the catch instance method. This will give you a failure callback with the error as a parameter.
Run the getUser
command with onSuccess
set to false
, using the then
method for the success case and the catch
method for the error:
// Run the getUsers function with the false flag to trigger an error getUsers(false) .then((response) => { console.log(response) }) .catch((error) => { console.error(error) })
Since the error was triggered, the then
will be skipped and the catch
will handle the error:
//Output Failed to fetch data!
If you switch the flag and resolve
instead, the catch
will be ignored, and the data will return instead:
// Run the getUsers function with the true flag to resolve successfully getUsers(true) .then((response) => { console.log(response) }) .catch((error) => { console.error(error) })
This will yield the user data:
Output (3) [{…}, {…}, {…}] 0: {id: 1, name: "Jerry"} 1: {id: 2, name: "Elaine"} 3: {id: 3, name: "George"}
For reference, here is a table with the handler methods on Promise
objects:
Method | Description | ||
---|---|---|---|
then() | Handles a resolve . Returns a promise, and calls onFulfilled function asynchronously | ||
catch() | Handles a reject . Returns a promise, and calls onRejected function asynchronously | ||
finally() | Called when a promise is settled. Returns a promise, and calls onFinally function asynchronously |
Promises can be confusing, both for new developers and experienced programmers that have never worked in an asynchronous environment before. However as mentioned, it is much more common to consume promises than create them. Usually, a browser’s Web API or third party library will be providing the promise, and you only need to consume it.
In the final promise section, this tutorial will cite a common use case of a Web API that returns promises: the Fetch API.
Using the Fetch API with Promises
One of the most useful and frequently used Web APIs that returns a promise is the Fetch API, which allows you to make an asynchronous resource request over a network. fetch
is a two-part process, and therefore requires chaining then
. This example demonstrates hitting the GitHub API to fetch a user’s data, while also handling any potential error:
// Fetch todos from the jsonplaceholder API fetch('https://jsonplaceholder.typicode.com/todos/1') .then(response => response.json()) .then(json => console.log(json))
The fetch request is sent to the https://jsonplaceholder.typicode.com/todos/1 URL, which asynchronously waits for a response. The first then passes the response to an anonymous function that formats the response as JSON data, then passes the JSON to a second then
that logs the data to the console. The catch
statement logs any error to the console.
Running this code will yield the following:
{ "userId": 1, "id": 1, "title": "delectus aut autem", "completed": false }
This is the data requested from https://jsonplaceholder.typicode.com/todos/1, rendered in JSON format.
This section of the tutorial showed that promises incorporate a lot of improvements for dealing with asynchronous code. But, while using then
to handle asynchronous actions is easier to follow than the pyramid of callbacks, some developers still prefer a synchronous format of writing asynchronous code. To address this need, ECMAScript 2016 (ES7) introduced async
functions and the await
keyword to make working with promises easier.
Async Functions with async/await
An async
function allows you to handle asynchronous code in a manner that appears synchronous. async
functions still use promises under the hood, but have a more traditional JavaScript syntax. In this section, you will try out examples of this syntax.
You can create an async
function by adding the async
keyword before a function:
// Create an async function async function getUser() { return {} }
Although this function is not handling anything asynchronous yet, it behaves differently than a traditional function. If you execute the function, you’ll find that it returns a promise with a [[PromiseStatus]]
and [[PromiseValue]]
instead of a return value.
Try this out by logging a call to the getUser
function:
console.log(getUser())
This will give the following:
//Output __proto__: Promise [[PromiseStatus]]: "fulfilled" [[PromiseValue]]: Object
This means you can handle an async
function with then
in the same way you could handle a promise. Try this out with the following code:
getUser().then((response) => console.log(response))
This call to getUser
passes the return value to an anonymous function that logs the value to the console.
You will receive the following when you run this program:
Output {}
An async
function can handle a promise called within it using the await
operator. await
can be used within an async
function and will wait until a promise settles before executing the designated code.
With this knowledge, you can rewrite the Fetch request from the last section using async/await
as follows:
// Handle fetch with async/await async function getUser() { const response = await fetch('https://jsonplaceholder.typicode.com/todos/1') const data = await response.json() console.log(data) } // Execute async function getUser()
The await
operators here ensure that the`data
is not logged before the request has populated it with data.
Now the final data
can be handled inside the getUser
function, without any need for using then
. This is the output of logging data
:
{ "userId": 1, "id": 1, "title": "delectus aut autem", "completed": false }
Note: In many environments,
async
is necessary to useawait
—however, some new versions of browsers and Node allow using top-levelawait
, which allows you to bypass creating an async function to wrap theawait
in.
Finally, since you are handling the fulfilled promise within the asynchronous function, you can also handle the error within the function. Instead of using the catch
method with then
, you will use the try/catch
pattern to handle the exception.
Add the following highlighted code:
// Handling success and errors with async/await async function getUser() { try { // Handle success in try const response = await fetch('https://api.github.com/users/octocat') const data = await response.json() console.log(data) } catch (error) { // Handle error in catch console.error(error) } }
The program will now skip to the catch
block if it receives an error and log that error to the console.
Modern asynchronous JavaScript code is most often handled with async/await
syntax, but it is important to have a working knowledge of how promises work, especially as promises are capable of additional features that cannot be handled with async/await
, like combining promises with Promise.all().
Note:
async/await
can be reproduced by using generators combined with promises to add more flexibility to your code. To learn more, check out our Understanding Generators in JavaScript tutorial.
Conclusion
Because Web APIs often provide data asynchronously, learning how to handle the result of asynchronous actions is an essential part of being a JavaScript developer. In this article, you learned how the host environment uses the event loop to handle the order of execution of code with the stack and queue. You also tried out examples of three ways to handle the success or failure of an asynchronous event, with callbacks, promises, and async/await
syntax. Finally, you used the Fetch Web API to handle asynchronous actions.
For more information about how the browser handles parallel events, read Concurrency model and the event loop on the Mozilla Developer Network. If you’d like to learn more about JavaScript, return to our How To Code in JavaScript series.